Goblin, Blue

Overview
Blue Goblins were a mistake, but one that has become a boon for goblinoid society. A tribe of goblins that lived deep in the Underdark stumbled upon a cavern filled with large blue eggs. Not knowing that these were the eggs of some ancient horror from beyond the stars, the goblins began to feast upon the eggs. They grew immediately sick, and those that survived the horrid contagion were forever changed into the first Blue Goblins, who were more intelligent and fearsome than their still green cousins. Their progeny eventually reached the surface and bred into the general Goblin population, with the latent potential for a Blue Goblin to emerge from time to time. Their count is unknown, but at any given time there might be one or two Blue Goblins per thousand or so in the tribe. Rare and genetically isolated tribes might see higher numbers of Blue Goblins emerge.

Physical Description: Blue Goblins generally resemble typical goblins, though their skin typically runs from a pale blue to a deep indigo. They are often more well-groomed than other Goblins.

Society: Blue Goblins tend to be leaders or advisors in their societies, due to their increased intelligence compared to their brethren. Their magical abilities make them prized additions to any tribe. They otherwise live like typical Goblins.

Relations: Most other races see Blue Goblins as just strange, yet normal Goblins. Blue Goblins are rare enough that few other races may get a chance to see one and survive the encounter. Legends of blue goblin mages laying waste to underground dwarven forts and burning elven forest villages are not uncommon, but this is true of typical Goblins as well. For the most part, other Races see them as something to exterminate. Humans are the most accepting of the common races, and are sometimes willing to work with Goblins of any coloration.

Alignment and Religion: Like most goblinoids, Blue Goblins tend towards the evil alignments. They are more lawful than other Goblins, however, and are sometimes seen as being more Hobgoblin like in demeanor. They worship whatever gods their brethren do, though there are some that follow the deity Iroh because of his dominion over fire.

Adventurers: The life of a tribal Goblin is not an easy one, and so many Blue Goblins leave their old lives behind to seek an improvement in life and to gain magical powers. Most Blue Goblins become either Witches or Wizards, though there are a number of Magi among their numbers as well.

Names: See Goblin Names

Standard Racial Stats

 * Ability Score Modifiers: Blue Goblins are weak like other goblins, but their Intelligence is much greater.  +2 Dexterity, +2 Intelligence, -2 Strength


 * Type: Blue Goblins are humanoids with the goblinoid subtype.


 * Size: Blue Goblins are small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.


 * Base Speed: Blue Goblins are slower than their cousins, and have a base speed of 20 feet.

Orc and Undercommon.
 * Languages: Blue Goblins begin play speaking Common and Goblin.  Blue Goblins with high Intelligence scores can choose from the following: Draconic, Dwarven, Gnoll, Gnome, Halfling,

Feat and Skill Racial Traits

 * Arcane Aptitiude: Blue Goblins gain a +2 racial bonus on all Knowledge (Arcana) skill checks and Spellcraft checks made to identify arcane spells.

Magical Racial Traits

 * Potent Fire: Blue Goblins receive a +2 racial bonus on caster level checks made to overcome spell resistance when using spells with the fire descriptor.


 * Resist Telepathy: Blue Goblins receive a +2 racial bonus on Will saving throws to resist the effects of spells with the telepathy descriptor.

Sense Racial Traits

 * Darkvision: Blue Goblins see perfectly in the dark up to 60 feet.