Weald Elf

Overview
Weald Elves are the group of elves known for inhabiting the forests of the continent of Aureon. They are most common in the northern lands, where the woodlands remain untamed. Weald Elves are sometimes called Green Elves, but this has little to do with their coloration and more to do with their habit of protecting and developing the forests in which they live.

Unlike Snow Elves, Drow, or other kinds of Elves, the Weald Elves are thought to have the most ancestral appearance of all of the Elves, as their forms were protected from whatever magical devastation ended the Elven Empire.

Physical Description: Weald Elves are generally a little shorter than humans with dexterous body plans. They typically have pointed ears, varying in length from a nearly human sized to being several centimeters longer (the longest pointing above the crown of their heads). Skin tones tend to run from tan to copper in coloration, with hair tending to be darker; black and dark brown are the most common. Their eyes tend to be green or blue, with brown being seen as a sign of having non-elf blood.

Society: Weald Elves attempt to live in harmony with nature, even sculpting their cities out of living trees. They attempt to do as little damage as they can to their woodland homes, grazing from the branches and planting the seeds of the fruit that they harvest to spread the bounty of nature. They rarely eat meat, though they will scavenge an already dead animal. Only when the population of a group of animals begins to get out of control will they cull their numbers via hunting.

This attitude is considered pacifistic by outsiders, but it is born out of respect for their homeland and not a desire to dominate it. They are perfectly willing to defend their homes from outsiders, even from other groups of Elves if need be.

There are a number of Elves who find that they cannot live the lifestyle of the Woodland Elves, however, and they will often journey to live in human lands. How they fit in there depends on many factors.

Weald Elves also have a long druidic tradition, going back to before the collapse of the Elven Empire. It was the druids of the Weald Elves who prevented changes to their physiology during the Collapse.

Relations: Weald Elves are protective of their homes and people, if not slightly xenophobic. They prefer to keep to themselves when possible. When they must interact with other races, they prefer to deal with individuals or small groups.

When it comes to trade, however, the Weald Elves are willing and able. They generally prefer to not work in the creation of earthenware. As a result, they generally value trade in things like pottery and porcelain.

Alignment and Religion: Weald Elves tend toward neutral alignments. Because of their long druidic traditions, they have strong reverence for Celi and Selvana. Many also have a strong reverence for Cybella. Few follow Satrus despite him being a nature god, his preference for the sickle to harvest is considered an affront to their lifestyle.

Adventurers: Weald Elf adventurers tend to come from the number who cannot embrace Weald Elf lifestyle in general. Others become adventurers out of a desire to right some wrong they perceive in the world or natural order of the world. They have a preference for divine magic, especially that of the druid's tradition.

Names: See Elf Names

Age: Same as Elf

Racial Traits

 * Ability Score Modifiers: Weald Elves are lithe and wise, but frail. +2 Dexterity, +2 Wisdom, -2 Constitution
 * Type: Weald Elves are humanoids with the elf subtype.
 * Size: Weald Elves are Medium creatures with no bonuses or penalties due to their size.
 * Base Speed: 30-ft
 * Languages: Weald Elves begin play speaking Common and Elven. Weald Elves with high intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Defense Racial Traits

 * Elven Immunities: Weald Elves aree immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Feat and Skill Racial Traits

 * Keen Senses: Weald Elves receive a +2 racial bonus on Perception checks.

Magical Racial Traits

 * Weald Elf Magic: Weald Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Weald Evles receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Offense Racial Traits

 * Weapon Familiarity: Weald Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Sense Racial Traits

 * Low-Light Vision: Weald Elves can see twice as far as humans in conditions of dim light.