Ancestries

Player Characters
Player Characters can come from many different places, but below are some locations for the common races to come from.

Dwarves
The most likely home for a Dwarf character is Shield, a large Dwarven community at the edge of the Frostcrag Mountains in the southern part of the Crucible. Dwarves from here are usually working class with ties to the mining industry. Alternatively, a Dwarf might come from one of the various clanholds in the region, these are always small and aren't sufficiently sized to appear on the map. Clans like the Granitebeards, the Copperhewers, and the Chillhammers have lineages going back for millennia.

Elves
There are two different kinds of Elves that are common to the Crucible, with the Weald Elves being more common than the Snow Elves. Weald Elves can come from any nearby woodland, but they're more likely to come from the West Weald elven settlement. This is the only sizeable Weald Elf settlement. Snow Elves are most likely to come from the Snow Elf Retreat, though they could be from any mountains to the north of the Crucible.

Gnomes
Gnomes aren't common in the Crucible, with the vast majority being outsiders who arrived in Ashport via ship. A few Gnomes live in Shield with the Dwarves, though their numbers are fairly small. Most Gnomes come from mystical islands far to the west, or from the Brician Isles where they have a few holds of their own.

Halfling
The southern reaches of the Crucible have been populated by Halflings for as long as most can remember, though they originally arrived as part of a train of mercenaries led by Surran the Scorched Prince. They served as slingers and scouts in his army, but were quick to settle after the civil war quieted. They have since proven to be adept river traders, with their small sizes being efficient for maximizing cargo space. There are halflings in nearly every human settlement, though they have no sizeable settlements of their own. They are fairly well accepted everywhere.

Half-Elf
Half-Elves are more common among the Bricians than among the Geir, and thus a number of Half-Elves can be found living in Brician settlements along the Westwater River and in Ashport. A number of Half-Elves served in the Andari army and can be found living in Hardstone.

Half-Orcs
While less common in the Crucible, there are a number of Orc Tribes that live in the Frostcrag Mountains and in Scyra. It is not unheard of for Orcish raiding parties to descend on either human land, nor is it uncommon for Half-Orcs to be found in these same border regions. Half-Orcs have no settlements of their own in the Crucible, but there are always small numbers of them living in human settlements, especially in the eastern settlements.

Humans
There are three human ethnic groups that live within the Crucible. Bricians are the most common, and inhabit most of the northern regions of the Crucible. They are clannish and mercantile. They speak the Brician language in addition to Common. The village of Goodland is at the southern reach of where Bricians are common. Their largest settlement is Ashport.

Geir are the second most numerous and live in the southern portion of the Crucible. They are tribal and warlike as a people, though they are not as well united as the Bricians or Andari. They speak the Geir language in addition to common. They have ties to other Geir-speaking peoples in Scyra. Their largest settlement is Blackfalls.

The Andari are the newest and least common of the humans, but they are the most well-equipped and arguably the most aggressive. They hail from a land to the west called Arthandor, and they invaded the northern part of the Crucible around a generation ago. Their main settlement in the Crucible is Hardstone, though they effectively control most of the towns and villages north of Goodland. Andari speak Common, plus they all know one additional human language of their choice.

Planetouched
The Planetouched races are all uncommon in the Crucible, though occasionally an Ifrit will arise in Geir lands.

Aasimars are more common in the Andari than in almost any other people, and thus most Aasimar come from their populations.

Tieflings are infrequent, but are most likely to survive among the Andari or Bricians than among the Geir.

Other Races
Catfolk are rare in the Crucible, but not unheard of. They are typically overseas adventurers. Some Lionfolk arrived with the Andari army, and some still live in Hardstone.

Goblinoids of all sorts are frequent in Razzan, and some manage to slip through Arbogast Vale and into the Crucible proper. Goblins are the most common, with small tribes existing in most regions. Hobgoblins tend to be either exiles or criminals in their own society, and are typically unwelcome. There is a community of exiled Goblinoids in Bedlam, in a cave beneath the Frostcrag Mountains.

Kobolds are a frequent sight in the Crucible, especially near Cauldron Mountain and in the northern part of the Frostcrags. Kobolds are the favored minions of the Drakes and Dragons that live in those regions. There are few Kobolds who live in human lands, and those that do are often seen as pathetic weaklings and thieves.

Ratfolk have lived in the Crucible for as long as the Halflings, are the two are often found in a semi-symbiotic culture of their own. Ratfolk work the barges like the Halflings, and the two often dwell in proximity to one another. They are less common than Halflings overall.

Tengu have a small population in Ashport that arrived with the Andari. They fled their homelands in the east after some catastrophe, but were turned away at every port until they arrived in Arthandor. Their thanks brought them with the invasion forces in order to facilitate the Andari army and to gain some wealth and status in the newly emerging society.

Ancestries List

 * Catfolk
 * Lionfolk
 * Dhampir
 * Dwarf
 * Elf
 * Drow
 * Snow Elves
 * Weald Elves
 * Gnome
 * Goblin
 * Blue Goblin
 * Halfling
 * Half-Elf
 * Half-Drow
 * Half-Orc
 * Half-Giant
 * Hobgoblin
 * Half-Hobgoblin
 * Human
 * Plane-Touched
 * Aasimar
 * Ifrit
 * Oread
 * Sylph
 * Tiefling
 * Undine
 * Kobold
 * Ratfolk
 * Tengu